Koozyt, Inc. was founded in July 2007 by the three members who were originally involved in the PlaceEngine Project at Sony CSL to develop new business possibilites centered on the PlaceEngine technology.
The name “Koozyt” is derived from two Japanese Kanji characters, “Koo” and “Zytsu”. “Koo” is the kanji meaning virtual and “Zytsu” means real. We strive to bridge the real world and the virtual or network world, bringing them closer in new ways.
We plan, develop, and operate a wide variety of applications, services, and technology solutions ranging from business to entertainment purposes by taking advantage of interaction technologies that incorporate various sensing technologies such as indoor positioning, augmented reality, smile recognition, and activity recognition.
Our current mission is to “add more excitement to people, things and stories told in a city-wide community.”
In Japanese, people, things, and stories are translated as: “hito, mono, koto”. “Hito (people)”, and “mono (things)” are literal translations and straightforward. Recently, the word “koto” has often been used in the phrase “kotozukuri” which is often interpreted as “value creation” or “story creation”, signifying the business movement to provide more than just a product (mono; as in monozukuri).
In this context, we develop and provide interactive events and technology solutions associated with urban development, tourism, and sports promotion to eliminate the indifference accumulated in city-wide communities which we feel is the root cause that inhibits the growth of social problem solving. We strive to tackle social challenges faced in a city-wide community in business domains such as tourism, urban development, health improvement and to find ways to enrich the mind.