Koozyt was founded in July 2007 by members of Sony Computer Science Laboratories who developed PlaceEngine.
Our company motto is to “add more excitement to people, things and stories told in a city-wide community.” We develop
interactive events and technology solutions associated with urban development, tourism, and sports promotion. Our projects tackle the problem of indifference, which is seen as a key inhibitor to the creation of solutions for urban social problems. We will continue to seek innovative solutions in domains such as tourism, urban development, and health and wellness.
Sensing and interactive technology solutions using smartphones, digital signage, Internet of Things (IoT) devices, wearable devices, etc., including: PlaceEngine Indoor Positioning Solution, Smile Recognition Solution, Activity Recognition Solution, “Q.board” Sports Sensor Board.
Custom development of applications that enhance and amplify the value of real-world space.
Proof of Concept (PoC) development, experimental field testing, joint research and development with private enterprises and academic organizations.
The name “Koozyt” is derived from two Japanese Kanji characters, “Koo” and “Zytsu”. “Koo” is the kanji meaning virtual and “Zytsu” means real. We strive to bridge the real world and the virtual or network world, bringing them closer in new ways.
|Company Name：||Koozyt, Inc.|
|Headquarters：||Shiba Kotobuki Building 601, 2-30-11, Shiba, Minato-ku, Tokyo, 105-0014, Japan（Google MAP）|
|Founded：||July 3, 2007|
|Capitalization：||219 Million Yen|
|Board：||Takahiko Sueyoshi (Co-founder)|
|Atsushi Shionozaki (Co-founder)|
|Jun Rekimoto (Co-founder)|
|Special Advisor：||Jun Rekimoto (Professor, Interfaculty Initiative in Information Studies,The University of Tokyo)|
|Hiroaki Kitano (Sony Computer Science Laboratories, Inc. President & CEO)|
|Shareholders：||Information Services International-Dentsu,Ltd.|
|Sony Computer Science Laboratories, Inc.|
|Board members, etc.|